extends "res://Levels/Level Resources/scene_batcher/scene_batcher.gd"

func set_data():
	data = {
		"player": get_used_cells_by_id(2),
		"chaser": get_used_cells_by_id(3),
		"pistol": get_used_cells_by_id(6),
		"white_armor": get_used_cells_by_id(7),
		"brute_chaser": get_used_cells_by_id(8),
		"gold_chaser": get_used_cells_by_id(9),
		"sword": get_used_cells_by_id(10),
		"crate": get_used_cells_by_id(11),
		"heart": get_used_cells_by_id(12),
		"gold_heart": get_used_cells_by_id(13),
		"star": get_used_cells_by_id(14),
		"spikes": get_used_cells_by_id(27),
		"spikes_offset": get_used_cells_by_id(30),
		"fire": get_used_cells_by_id(17),
		"timber_box": get_used_cells_by_id(18),
		"unlite_timber_box": get_used_cells_by_id(19),
		"specter": get_used_cells_by_id(20),
		"bow": get_used_cells_by_id(21),
		"knight": get_used_cells_by_id(22),
		"archer": get_used_cells_by_id(23),
		"rogue": get_used_cells_by_id(24),
		"king": get_used_cells_by_id(25),
		"ultra_chaser": get_used_cells_by_id(26),
		"red_spikes": get_used_cells_by_id(31),
		"diamond_spikes": get_used_cells_by_id(32),
		"arrow_turret": get_used_cells_by_id(33),
		"royal_spikes": get_used_cells_by_id(34),
		"staff": get_used_cells_by_id(35),
		"pylon": get_used_cells_by_id(36),
		"mage": get_used_cells_by_id(37),
		"spear": get_used_cells_by_id(38),
		"warden": get_used_cells_by_id(39),
		"medic": get_used_cells_by_id(40),
		"dagger": get_used_cells_by_id(41),
		"xbow": get_used_cells_by_id(42),
		"slime": get_used_cells_by_id(43),
		"queen": get_used_cells_by_id(44),
		"health_potion": get_used_cells_by_id(45),
		"iron_potion": get_used_cells_by_id(46),
		"speed_feather": get_used_cells_by_id(47),
		"blow_gun": get_used_cells_by_id(48),
		"witch": get_used_cells_by_id(49),
		"gold_apple": get_used_cells_by_id(50),
		"lock": get_used_cells_by_id(51),
		"key": get_used_cells_by_id(52),
		"watcher_lock": get_used_cells_by_id(53),
		"green_heart": get_used_cells_by_id(54),
		"boots": get_used_cells_by_id(55),
		"medkit": get_used_cells_by_id(56),
		"survivor": get_used_cells_by_id(57),
		"red_barrel": get_used_cells_by_id(58),
		"awp": get_used_cells_by_id(59),
		"hunter": get_used_cells_by_id(60),
		"shotgun": get_used_cells_by_id(61),
		"skeleton": get_used_cells_by_id(62),
		"assault_rifle": get_used_cells_by_id(63),
		"stalker": get_used_cells_by_id(64),
		"deagle": get_used_cells_by_id(65),
		"soldier": get_used_cells_by_id(66),
		"metal_crate": get_used_cells_by_id(67),
		"heart_mimic": get_used_cells_by_id(68),
		"landmines": get_used_cells_by_id(69),
		"landmine": get_used_cells_by_id(70),
		"zombie": get_used_cells_by_id(71),
		"rocket_launcher": get_used_cells_by_id(72),
		"berserker": get_used_cells_by_id(73),
		"flamethrower": get_used_cells_by_id(74),
		"gold_spikes": get_used_cells_by_id(75),
		"injection": get_used_cells_by_id(76),
		"rocket_scorpian": get_used_cells_by_id(77),
		"blaster": get_used_cells_by_id(78),
		"saber": get_used_cells_by_id(79),
		"trooper": get_used_cells_by_id(80),
		"speed_pad": get_used_cells_by_id(81),
		"teleporter": get_used_cells_by_id(82),
		"pulse_rifle": get_used_cells_by_id(83),
		"portal_gun": get_used_cells_by_id(84),
		"laser_pistol": get_used_cells_by_id(85),
		"drone": get_used_cells_by_id(86),
		"keyblaster": get_used_cells_by_id(87),
		"fabricator": get_used_cells_by_id(88),
		"enforcer": get_used_cells_by_id(89),
	}
